Set Up: This tab allows you to set up and rig the RBC Rig to your vehicle model. Assign each part of your model to its button, then press Generate Rig.

- Axles: Toggle shows an Axle Type drop-down next to each axle, a quick way to set the axle type you want. This can also be changed later in Tuning > Drivetrain.
- Collections: Toggle shows a collection field under each wheel and body button. Instead of selecting an individual object, you can assign a collection of objects to the RBC Wheel or Body.
- Brakes: Toggle shows a plus button next to each wheel. After the rig is generated, select an object such as a brake caliper and press the plus button next to a wheel to attach it to that wheel. The object follows the wheel's steering and suspension but doesn't spin with it. Press the button again (X) to detach it.
- Wheel Selection: By selecting your wheel object and pressing a wheel button, you'll assign that object to the wheel. The toggle turns blue to show it's been assigned.
- FL (Front Left) and FR (Front Right)
- BL (Back Left) and BR (Back Right). Extra back axles and trailer axles also use BL and BR.
- Axles with a single wheel show one Front or Back button instead.
- Vehicle Body Selection: By selecting your vehicle body object and pressing the ‘Vehicle Body’ button, you'll assign that object to the Body. The toggle turns blue to show it's been assigned. Rigs with a Vehicle Bed or Trailers have a button for each extra body, and motorcycle rigs have Forks, Handle Bars and Swing Arm buttons when those features are enabled.
- H (Hitch): Appears on beds and trailers once the rig is generated. Toggles hitch positioning, the same as Set Hitch Position in Tuning > Body.
- Generate Rig: This button finalizes the setup process and generates the RBC physics rig. It is enabled once every wheel and body has been assigned. After generating, the wheel and body buttons are locked.
- Clear Rig: Replaces Generate Rig once the rig is generated. Resets the setup process so you can reassign parts and generate the rig again.
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NOTE: Empty hierarchies and Collections are supported, but both have limitations. A single mesh object per wheel and body is recommended for rigging.
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