Scene Tab allows users to select different scene configurations.

- Performance Settings:
- A dropdown menu offers Low, Medium, and High performance options.
- Split Impulse :Enable/disable reducing extra velocity that can build up when objects collide (lowers the simulation stability a little so use only when necessary). Limits the force with which objects are separated on collision, generally produces nicer results, but makes the simulation less stable (especially when stacking many objects).
- Substeps Per Frame: Number of simulation steps taken per frame (higher values are more accurate but slower). This only influences the accuracy and not the speed of the simulation.
- Solver Iterations: Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower). Increasing this makes constraints and object stacking more stable.
- Ground Collection: Holds a collection of objects detected as one object in the RBC Ground object. The Collection will need at least 1 object in order for some features to work.
NOTE: Your scene will need the RBC RB Ground object and the RBC Ground object for certain features to work.

RBC Ground Object: An object that merges all the objects in the RBC Ground Collection as one single object used for important features like Wheel Contact Position and Tire Marks.
RBC RB Ground Object: A Rigid Body object used for important Physics features like Down Force and Lean Force