RBC Collisions panel allows users to add rigid body physics to objects in their vehicle animations. This feature allows collisions and interactions between vehicles and their environment.

Collision Type

- Collision Type: Users can choose between "Active Collision" and "Passive Collision".
- Active Collision: Adds Collision settings for moving objects.
- Passive Collision: Adds Collision settings for stationary objects.
- Clear Collision: A button to remove any collision from object.
- Copy From Active: A button to copy collision settings from an active object to selected objects.
Collision Settings
NOTE: Collision settings will only show if Active Object is a Rigid Body Object

- Mass: Determines how heavy the object is in the physics simulation
- Dynamic: When enabled, the object is affected by physics (can move and be affected by forces)
- Animated: When enabled, the object can be keyframe animated while still maintaining physics properties
- Shape: This determines the collision boundary shape.
- Show Convex Hull: Displays Convex Hull of Rigid Body Object,
- Surface Response settings:
- Friction: Controls how much the object resists sliding against other surfaces
- Bounciness: Determines how much the object bounces on impact (0 means no bounce)
- Margin: Sets a small buffer zone around the collision shape to help prevent objects from getting stuck
These settings are part of Blender's rigid body physics system that allows for realistic physical interactions between objects.
You can find more detailed information about these collision settings in the Blender Manual .